Entity Dossier
entity

Netscape

Strategic Concepts & Mechanics

Cornerstone MoveEquity Stakes for Distribution Leverage
Competitive AdvantageCableLabs Royalty-Free Standards Play
Cornerstone MoveStock Architecture to Lock Control
Competitive AdvantageBlackout as Franchise Leverage
Capital StrategyTax-Sheltered Growing Annuity
Capital StrategyInsurance Company Capital Over Banks
Signature MoveNever Bet the Whole Farm
Strategic PatternWarrants as Industry Coordination Currency
Decision FrameworkEmpathy as Negotiation Architecture
Signature MoveThrow the Keys on the Table
Signature MoveOwn a Small Piece of a Winner You Can't Run
Operating PrincipleDecentralized Cowboys with Centralized Benchmarks
Risk DoctrineWhat If Not as Decision Filter
Strategic PatternScale Economics as Survival Doctrine
Signature MoveAsk One Sharp Question to Crack Open Intel
Signature MoveCash Flow Not Earnings as Currency
Cornerstone MoveBuy the System, Pay With Its Own Cash Flow
Identity & CultureIntrovert's Edge Through Listening

Primary Evidence

"As the excitement over high-speed modems made headlines, I got a call in December 1994 from John Doerr, a Silicon Valley investor at venture capital firm Kleiner Perkins, renowned for his Midas touch with start-ups in the computer industry. He backed Compaq, Netscape, Sun Microsystems, and later, Amazon and Google."

Source:Born to Be Wired

"On the day Netscape went public in 1995, I watched as the value of a company that existed mainly in the digital ether soared to nearly $3 billion on the first trading day. It was the start of the dot-com boom (or bubble, depending on your timeline). Netscape’s new browser had suddenly made text-based websites accessible and fun to read for the first time, giving home computers a new purpose."

Source:Born to Be Wired

"TCI Tech Ventures had made an early bet, buying a 2.3 percent slice of Netscape in 1994, which had grown to ten times the initial $4 million investment a year later. TCI also owned a stake in the Sega Channel, a $15 monthly gaming service over cable-TV lines, and Acclaim Entertainment, maker of the popular video game *Mortal Kombat*."

Source:Born to Be Wired

Appears In Volumes